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Role: Level Designer

Genre: Couch co-op

Engine: Unreal Engine 4

Team size: 7

Duration: 1 Weeks

Platform: PC (Itch.IO)

It's the year 2XXX and the great king Tankulon lies dead. Now his sons are locked in an eternal struggle for power of the great kingdom of Sked. Blind with rage, they rampage through the castle, running and shooting until their bloodlust is sated and the other bends the knee. Take control of one of the brothers and show your superiority over the other through your unmatched uncontrollable speed and your deadly bullets of unholy intervals in this new and exciting game jam game: Tanks ‘n Legs. 

Tanks_N_Legs_Logo-removebg-preview1.png

LEVEL DESIGN

  • Built gameplay moments at a gym level.

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  • Playtested the sections with members of internal parties.

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  • Iterated upon them with received feedback.

LEVEL DESIGN

Level Design
PROJECTS ROLES & CONTRIBUTIONS

PROJECT ROLES & CONTRIBUTIONS

GAME DESIGN

  • Brainstormed game idea.

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  • Research into spell systems within PVP combat games.

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  • Internal testing.

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LEVEL DESIGN

  • Sketches of maps & scenarios.

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  • Block-out of maps & scenarios within personal gym level.

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  • Iterations based on feedback.

LEARNINGS

  • How to perform fast brainstorming & prototyping.

  • An important design principle learned from this game jam is that as a designer you should not take away the player's control of the character; this will result in player frustration.

  • They are being more strict towards the artists where they are allowed to set dress to prevent influencing the intended level of design.

Learnings
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